Bitmap Font Generator Ubuntu

2010-06-16 21:08:17 UTC
  1. Bitmap Font Generator Ubuntu Download
  2. Font Changer

Ubuntu 20.04 requires bitmap fonts to be manually enabled, and the bitmap font file must be in the OpenType Bitmap (otb) format. Like alloadbitmapfont(3alleg5) but additionally takes a flags parameter which is a bitfield containing a combination of the following: ALLEGRONOPREMULTIPLIEDALPHA The same meaning as for alloadbitmapflags(3alleg5). SEE ALSO alloadbitmapfont(3alleg5), alloadbitmapflags(3alleg5). The Bitmap Font Generator is a free program to generate bitmap fonts from true type fonts. The bitmaps are generated in such a way as to leave as little unused space as possible. The position of the characters in the bitmap is not regular so you'll need the generated font. The new font works good only at size=10.5, which is impossible to use in delphi. The font looks really horrible at every other size. Load the.FON font in FontForge; Choose File-Generate Fonts; Select '(faked) MS bitmap only sfnt (ttf)' as type, entre a file name and click 'save'. Apparently it uses a possibility to store bitmap fonts in a.

I need to convert some Microsoft TTF TrueType fonts to bitmapped
fonts, to generate several fonts of differing size.
I had some success with utility ttf2bdf from Freetype1 library. (and
subsequent use of bdftopcf).
However, ttf2bdf is buggy and cannot convert, say, COUR.ttf (Corier
New font). It chokes on it and produces a file without any characters
defined.
Freetype1 is no longer supported, so I am looking for an alternative.
Freetype2 seems to only be a library.
So, I want to find some tool to convert TTF fonts to bitmapped Unix
fonts (PCF).
Some may ask, why bitmapped? The answer is that there is some third
party library that needs them.
i
Bitmap
in Resources

Title says it all. I need some Ubuntu or Windows compatible tool capable of generating bitmap font out of texture.
Do someone knows about anything ?

Bitmap Font Generator Ubuntu Download

Best Answers

  • Accepted Answer

    It seems there is no import option for textures as 'BitmapFonts'.
    I set them up via gd script.

    You can use 'add_char' to add characters. The first argument is the ID of the texture, the second argument is a 'Rect2' with the position and size of the letter in the texture. If the characters are aligned in a grid in the texture file you can use a for loop (KEY_A+1 = KEY_B and so on). KEY_A+32 is the capital A.

  • Accepted Answer

    I only know this: docs.godotengine.org/en/3.0/tutorials/plugins/editor/making_plugins.html#a-custom-dock. Well, I never read tutorials. I prefer to read the docs and the source code and figure out the rest by myself.
    Doesn't seem to be hard. You just need a scene, a tool script and a plugin.cfg file.

Bitmap Font Generator UbuntuBitmap Font Generator Ubuntu

Font Changer

Bitmap Font Generator UbuntuOnline bitmap font generator

Answers

  • @danul77 said:
    https://alternativeto.net/software/bmfont/

    I tried Bitmap Font Generator before (crossover cost some money but it will pay off). Unfortunately, I can't find how to import colored textures as letters. Do you know how to import colored textures as letters ? Please ?

  • Accepted Answer

    It seems there is no import option for textures as 'BitmapFonts'.
    I set them up via gd script.

    You can use 'add_char' to add characters. The first argument is the ID of the texture, the second argument is a 'Rect2' with the position and size of the letter in the texture. If the characters are aligned in a grid in the texture file you can use a for loop (KEY_A+1 = KEY_B and so on). KEY_A+32 is the capital A.

  • edited September 2018

    @Unnamed said:
    It seems there is no import option for textures as 'BitmapFonts'.
    I set them up via gd script.

    You can use 'add_char' to add characters. The first argument is the ID of the texture, the second argument is a 'Rect2' with the position and size of the letter in the texture. If the characters are aligned in a grid in the texture file you can use a for loop (KEY_A+1 = KEY_B and so on). KEY_A+32 is the capital A.

    I was thinking about it, It does not look hard to create importer as plugin or script. Do you know any good tutorial like 'Introduction to tool scripts' ? I'm especially interested in drawing own inspector.

  • Accepted Answer

    I only know this: docs.godotengine.org/en/3.0/tutorials/plugins/editor/making_plugins.html#a-custom-dock. Well, I never read tutorials. I prefer to read the docs and the source code and figure out the rest by myself.
    Doesn't seem to be hard. You just need a scene, a tool script and a plugin.cfg file.